A new Pew Research Center study found 85% of teenagers ages 13 to 17 say they play video games. But while they can help kids make friends and cultivate creativity, games — particularly online games ...
TL;DR: Roblox CEO David Baszucki envisions Roblox as a wellness platform addressing loneliness by connecting users, with plans for age-verified, opt-in dating features for users 21 and older. Despite ...
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