Develop brings you a game industry professional to explain what their job involves and key advice to help you follow in their footsteps. Dave Shillito, audio programmer at Supermassive Games, talks ...
Audio in games is essential. Just as important as beautiful graphics, engaging gameplay or engrossing writing. When you think about early iconic games like Pac-Man, Donkey Kong and Space Invaders, you ...
Wondering what sort of audio Crysis is going to have in lieu of the upcoming Vista 3D Audio Apocalypse? Crytek Audio Programmer Tomas Neumann had this to say: There are no plans to support OpenAL. All ...
David Möllerstedt (head of audio), Stefan Strandberg (audio director), Bence Pajor (sound design), Olof Strömqvist (voice-over producer), Tobias Falk (cut scene director), Mikael Karlsson (composer), ...