We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle ...
Most of the focus at Nvidia's Games Developers Conference (GDC) event has been focused on DirectX, but a rare three-way presentation between Nvidia, Intel, and AMD has emphasized that Microsoft's API ...
John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
It’s a great time to be alive if you’re a fanatic about the particulars of various performance-boosting graphics APIs. AMD’s Mantle is here, Microsoft’s DirectX 12 is coming with Windows 10, and at ...
While AMD's Mantle graphics API delivers some performance gains, Microsoft is planning to introduce similar optimizations in the next version of DirectX, and the cross-platform OpenGL is apparently ...
this didn't used to happen to me. i'm not sure what it is i've done... i've got directx8 on windows 2000, and timedemos in directx for action halflife and cs are visibly slower than their opengl ...
Page 2: What's new in DirectX 11? Page 3: Scope, Test Setup & Methodology Page 4: Aliens vs Predator: Image Quality Page 5: Aliens vs Predator: Performance & Verdict Page 6: BattleForge: Image Quality ...
Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...
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