Less is more. That's the advice Nintendo's Takashi Tezuka, who's worked on dozens of Super Mario games since 1985's Super Mario Bros., offered when I asked him what makes a good Mario level. "In Mario ...
In July 2008, Robert Kollman started a column to share common tips and tricks of power-supply design. At the time, the Texas Instruments (TI) Power Design Services team had a large library of ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror games excel with immersive atmospheres and dynamic threats, all ...
If you’ve seen images of the infamous double-level airplane seat concept and thought “that’s never going to happen” — maybe think again. Aviation start-up Chaise Longue, the brains behind the ...
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