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  1. GDScript Tutorials

    Here I give you a collection of easy to learn GDScript Tutorials that I created to help you to quickly get up to speed coding with Godot. Create cross-platform software for many different projects …

  2. GDScript

    You can start your new exciting journey of discovery today by checking out the GDScript Tutorials. After learning the basics of the scripting language, you can check out our Tutorials (Solutions) …

  3. Variables - GDScript

    Variables In all programming languages, variables are used to store values and references. Examples are: the current score value or a reference to an item of inventory. It is good practice …

  4. GDScript Questions

    But it is harder to learn and has less resources in the Godot ecosystem to support it. If you are engaged in this dilemma, my advice is to learn both, but learn GDScript first since it is much …

  5. Operators - GDScript

    Some GDScript operators have been left out of this section since they are part of more advanced topics to be introduced later, so look forward to them in later tutorials!

  6. Classes - GDScript

    Conclusion Well that’s it for the basics of GDScript programming. Please use the tutorials here as a future reference to refresh your knowledge. The next stage is to start creating your own …

  7. Conditional Statements - GDScript

    GDScript provides a powerful alternative Match statement. This is explained very well in the official docs, so please follow the above link to find out about it.

  8. Functions - GDScript

    Functions Functions are a way to group together sections of code that perform related actions. They help us to write more readable code and avoid repeating the same code in multiple …

  9. GDScript Looping

    Looping in GDScript is done with either a for loop or a while loop.

  10. Godot Tips and Tricks - GDScript

    Godot Tips and Tricks Learn new tips and tricks when using Godot. GDScript Tips and Tricks When you want to repeat a loop NUM_TIMES times, simply use this code rather than range.